![]() ![]() ![]() The more stable your country is, the better everything seems to work – you army has higher morale, your trade posts generate more trade, your provinces pay more taxes and grow faster. For example, and important property your country has is “stability”. Your child will also have an appreciation for how low-level and high-level features can feed back into each other. ![]() Just treat each list as illustrative rather than exhaustive. In fact, when listing game elements, I am going to stop saying “and more”. Each of these factors can affect, and in turn be affected by higher-level things: military presence, country tech level, buildings in province, and more. There are somewhere around 1500 land provinces, each of which has a base tax value, base manpower, population religion, population culture, owner, trade goods, terrain, revolt risk, buildings and probably others I have forgotten. “Europa Universalis IV” (EU4) is a sprawling, complicated game. The biggest advantage to this (admittedly unorthodox) move is that your child will turn out to be intelligent. That is why I think you should name your next child “Europa Universalis”. There are schools of thought that maintain that when you name something, you shape its future. ![]()
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